| Package | com.gestureworks.cml.filters | 
| Class | public class Bevel | 
| Inheritance | Bevel    Object | 
To create a new filter, use the constructor new BevelFilter().
	 The use of filters depends on the object to which you apply the filter:
filters property (inherited from DisplayObject). Setting the filters 
	 property of an object does not modify the object, and you can remove the filter by clearing the
	 filters property. BitmapData.applyFilter() method.
	 Calling applyFilter() on a BitmapData object takes the source BitmapData object 
	 and the filter object and generates a filtered image as a result.If you apply a filter to a display object, the value of the cacheAsBitmap property of the 
	 object is set to true. If you remove all filters, the original value of 
	 cacheAsBitmap is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and 
	 skewing. If the object itself is scaled (if the scaleX and scaleY properties are 
	 not set to 100%), the filter is not scaled. It is scaled only when the user zooms in on the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width. If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
| Property | Defined By | ||
|---|---|---|---|
| angle : Number 
		 The angle of the bevel.  | Bevel | ||
| blurX : Number 
		 The amount of horizontal blur, in pixels.  | Bevel | ||
| blurY : Number 
		 The amount of vertical blur, in pixels.  | Bevel | ||
| distance : Number 
		 The offset distance of the bevel.  | Bevel | ||
| highlightAlpha : Number 
		 The alpha transparency value of the highlight color.  | Bevel | ||
| highlightColor : uint 
		 The highlight color of the bevel.  | Bevel | ||
| knockout : Boolean 
		 Applies a knockout effect (true), which effectively 
		 makes the object's fill transparent and reveals the background color of the document.  | Bevel | ||
| quality : int 
		 The number of times to apply the filter.  | Bevel | ||
| shadowAlpha : Number 
		 The alpha transparency value of the shadow color.  | Bevel | ||
| shadowColor : uint 
		 The shadow color of the bevel.  | Bevel | ||
| strength : Number 
		 The strength of the imprint or spread.  | Bevel | ||
| type : String 
		 The placement of the bevel on the object.  | Bevel | ||
| Method | Defined By | ||
|---|---|---|---|
Bevel(distance:Number = 4, angle:Number = 45, highlightColor:uint = 16777215, highlightAlpha:Number = 1, shadowColor:uint = 0, shadowAlpha:Number = 1, blurX:Number = 4, blurY:Number = 4, strength:Number = 1, quality:int = 1, type:String = inner, knockout:Boolean = false) 
		 Initializes a new Bevel instance with the specified parameters.  | Bevel | ||
getFilter():BevelFilter 
		 Returns new bevel filter
		   | Bevel | ||
| angle | property | 
angle:NumberThe angle of the bevel. Valid values are from 0 to 360°. The default value is 45°. The angle value represents the angle of the theoretical light source falling on the object and determines the placement of the effect relative to the object. If the distance property is set to 0, the effect is not offset from the object and, therefore, the angle property has no effect.
    public function get angle():Number    public function set angle(value:Number):void| blurX | property | 
blurX:NumberThe amount of horizontal blur, in pixels. Valid values are from 0 to 255 (floating point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
    public function get blurX():Number    public function set blurX(value:Number):void| blurY | property | 
blurY:NumberThe amount of vertical blur, in pixels. Valid values are from 0 to 255 (floating point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
    public function get blurY():Number    public function set blurY(value:Number):void| distance | property | 
distance:NumberThe offset distance of the bevel. Valid values are in pixels (floating point). The default is 4.
    public function get distance():Number    public function set distance(value:Number):void| highlightAlpha | property | 
highlightAlpha:NumberThe alpha transparency value of the highlight color. The value is specified as a normalized value from 0 to 1. For example, .25 sets a transparency value of 25%. The default value is 1.
    public function get highlightAlpha():Number    public function set highlightAlpha(value:Number):void| highlightColor | property | 
highlightColor:uintThe highlight color of the bevel. Valid values are in hexadecimal format, 0xRRGGBB. The default is 0xFFFFFF.
    public function get highlightColor():uint    public function set highlightColor(value:uint):void| knockout | property | 
knockout:BooleanApplies a knockout effect (true), which effectively makes the object's fill transparent and reveals the background color of the document. The default value is false (no knockout).
    public function get knockout():Boolean    public function set knockout(value:Boolean):void| quality | property | 
quality:intThe number of times to apply the filter. The default value is BitmapFilterQuality.LOW, which is equivalent to applying the filter once. The value BitmapFilterQuality.MEDIUM applies the filter twice; the value BitmapFilterQuality.HIGH applies it three times. Filters with lower values are rendered more quickly. For most applications, a quality value of low, medium, or high is sufficient. Although you can use additional numeric values up to 15 to achieve different effects, higher values are rendered more slowly. Instead of increasing the value of quality, you can often get a similar effect, and with faster rendering, by simply increasing the values of the blurX and blurY properties.You can use the following BitmapFilterQuality constants to specify values of the quality property: BitmapFilterQuality.LOWBitmapFilterQuality.MEDIUMBitmapFilterQuality.HIGH
    public function get quality():int    public function set quality(value:int):void| shadowAlpha | property | 
shadowAlpha:NumberThe alpha transparency value of the shadow color. This value is specified as a normalized value from 0 to 1. For example, .25 sets a transparency value of 25%. The default is 1.
    public function get shadowAlpha():Number    public function set shadowAlpha(value:Number):void| shadowColor | property | 
shadowColor:uintThe shadow color of the bevel. Valid values are in hexadecimal format, 0xRRGGBB. The default is 0x000000.
    public function get shadowColor():uint    public function set shadowColor(value:uint):void| strength | property | 
strength:NumberThe strength of the imprint or spread. Valid values are from 0 to 255. The larger the value, the more color is imprinted and the stronger the contrast between the bevel and the background. The default value is 1.
    public function get strength():Number    public function set strength(value:Number):void| type | property | 
type:StringThe placement of the bevel on the object. Inner and outer bevels are placed on the inner or outer edge; a full bevel is placed on the entire object. Valid values are the BitmapFilterType constants: BitmapFilterType.INNER, BitmapFilterType.OUTER, BitmapFilterType.FULL
    public function get type():String    public function set type(value:String):void| Bevel | () | Constructor | 
public function Bevel(distance:Number = 4, angle:Number = 45, highlightColor:uint = 16777215, highlightAlpha:Number = 1, shadowColor:uint = 0, shadowAlpha:Number = 1, blurX:Number = 4, blurY:Number = 4, strength:Number = 1, quality:int = 1, type:String = inner, knockout:Boolean = false)Initializes a new Bevel instance with the specified parameters.
Parametersdistance:Number (default = 4) — The offset distance of the bevel, in pixels (floating point).
		  | |
angle:Number (default = 45) — The angle of the bevel, from 0 to 360 degrees.
		  | |
highlightColor:uint (default = 16777215) — The highlight color of the bevel, 0xRRGGBB.
		  | |
highlightAlpha:Number (default = 1) — The alpha transparency value of the highlight color. Valid values are 0.0 to 
		   1.0. For example,
		   .25 sets a transparency value of 25%.
		  | |
shadowColor:uint (default = 0) — The shadow color of the bevel, 0xRRGGBB.
		  | |
shadowAlpha:Number (default = 1) — The alpha transparency value of the shadow color. Valid values are 0.0 to 1.0. For example,
		   .25 sets a transparency value of 25%.
		  | |
blurX:Number (default = 4) — The amount of horizontal blur in pixels. Valid values are 0 to 255.0 (floating point).
		  | |
blurY:Number (default = 4) — The amount of vertical blur in pixels. Valid values are 0 to 255.0 (floating point).
		  | |
strength:Number (default = 1) — The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the bevel and the background. Valid values are 0 to 255.0.
		  | |
quality:int (default = 1) — The quality of the bevel. Valid values are 0 to 15, but for most applications,
		   you can use BitmapFilterQuality constants:
		   BitmapFilterQuality.LOWBitmapFilterQuality.MEDIUMBitmapFilterQuality.HIGHFilters with lower values render faster. You can use
		   the other available numeric values to achieve different effects.
		  | |
type:String (default = inner) — The type of bevel. Valid values are BitmapFilterType constants: 
		   BitmapFilterType.INNER, BitmapFilterType.OUTER, or 
		   BitmapFilterType.FULL.
		  | |
knockout:Boolean (default = false) — Applies a knockout effect (true), which effectively 
		   makes the object's fill transparent and reveals the background color of the document.
		  | 
| getFilter | () | method | 
 public function getFilter():BevelFilterReturns new bevel filter
ReturnsBevelFilter |