Package | com.gestureworks.cml.filters |
Class | public class Glow |
Inheritance | Glow ![]() |
distance
and angle
properties of the drop shadow filter set to 0.
You can apply the filter to any display object (that is, objects that inherit from the DisplayObject class),
such as MovieClip, SimpleButton, TextField, and Video objects, as well as to BitmapData objects.
The use of filters depends on the object to which you apply the filter:
filters
property (inherited from DisplayObject). Setting the filters
property of an object does not modify the object, and you can remove the filter by clearing the
filters
property. BitmapData.applyFilter()
method.
Calling applyFilter()
on a BitmapData object takes the source BitmapData object
and the filter object and generates a filtered image as a result.If you apply a filter to a display object, the cacheAsBitmap
property of the
display object is set to true
. If you clear all filters, the original value of
cacheAsBitmap
is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and
skewing. If the object itself is scaled (if scaleX
and scaleY
are
set to a value other than 1.0), the filter is not scaled. It is scaled only when the user zooms
in on the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width. For example, if you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
Property | Defined By | ||
---|---|---|---|
_alpha : Number = 1 | Glow | ||
alpha : Number
The alpha transparency value for the color. | Glow | ||
blurX : Number
The amount of horizontal blur. | Glow | ||
blurY : Number
The amount of vertical blur. | Glow | ||
color : uint
The color of the glow. | Glow | ||
inner : Boolean
Specifies whether the glow is an inner glow. | Glow | ||
knockout : Boolean
Specifies whether the object has a knockout effect. | Glow | ||
quality : int
The number of times to apply the filter. | Glow | ||
strength : Number
The strength of the imprint or spread. | Glow |
Method | Defined By | ||
---|---|---|---|
Glow(color:uint = 16711680, alpha:Number = 1, blurX:Number = 6, blurY:Number = 6, strength:Number = 2, quality:int = 1, inner:Boolean = false, knockout:Boolean = false)
Initializes a new Glow instance with the specified parameters. | Glow | ||
getFilter():GlowFilter
Returns new glow filter
| Glow |
_alpha | property |
public var _alpha:Number = 1
alpha | property |
alpha:Number
The alpha transparency value for the color. Valid values are 0 to 1. For example, .25 sets a transparency value of 25%. The default value is 1.
public function get alpha():Number
public function set alpha(value:Number):void
blurX | property |
blurX:Number
The amount of horizontal blur. Valid values are 0 to 255 (floating point). The default value is 6. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
public function get blurX():Number
public function set blurX(value:Number):void
blurY | property |
blurY:Number
The amount of vertical blur. Valid values are 0 to 255 (floating point). The default value is 6. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
public function get blurY():Number
public function set blurY(value:Number):void
color | property |
color:uint
The color of the glow. Valid values are in the hexadecimal format 0xRRGGBB. The default value is 0xFF0000.
public function get color():uint
public function set color(value:uint):void
inner | property |
inner:Boolean
Specifies whether the glow is an inner glow. The value true indicates an inner glow. The default is false, an outer glow (a glow around the outer edges of the object).
public function get inner():Boolean
public function set inner(value:Boolean):void
knockout | property |
knockout:Boolean
Specifies whether the object has a knockout effect. A value of true makes the object's fill transparent and reveals the background color of the document. The default value is false (no knockout effect).
public function get knockout():Boolean
public function set knockout(value:Boolean):void
quality | property |
quality:int
The number of times to apply the filter. The default value is BitmapFilterQuality.LOW, which is equivalent to applying the filter once. The value BitmapFilterQuality.MEDIUM applies the filter twice; the value BitmapFilterQuality.HIGH applies it three times. Filters with lower values are rendered more quickly. For most applications, a quality value of low, medium, or high is sufficient. Although you can use additional numeric values up to 15 to achieve different effects, higher values are rendered more slowly. Instead of increasing the value of quality, you can often get a similar effect, and with faster rendering, by simply increasing the values of the blurX and blurY properties.
public function get quality():int
public function set quality(value:int):void
strength | property |
strength:Number
The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the glow and the background. Valid values are 0 to 255. The default is 2.
public function get strength():Number
public function set strength(value:Number):void
Glow | () | Constructor |
public function Glow(color:uint = 16711680, alpha:Number = 1, blurX:Number = 6, blurY:Number = 6, strength:Number = 2, quality:int = 1, inner:Boolean = false, knockout:Boolean = false)
Initializes a new Glow instance with the specified parameters.
Parameterscolor:uint (default = 16711680 ) — The color of the glow, in the hexadecimal format
0xRRGGBB. The default value is 0xFF0000.
| |
alpha:Number (default = 1 ) — The alpha transparency value for the color. Valid values are 0 to 1. For example,
.25 sets a transparency value of 25%.
| |
blurX:Number (default = 6 ) — The amount of horizontal blur. Valid values are 0 to 255 (floating point). Values
that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized
to render more quickly than other values.
| |
blurY:Number (default = 6 ) — The amount of vertical blur. Valid values are 0 to 255 (floating point).
Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized
to render more quickly than other values.
| |
strength:Number (default = 2 ) — The strength of the imprint or spread. The higher the value,
the more color is imprinted and the stronger the contrast between the glow and the background.
Valid values are 0 to 255.
| |
quality:int (default = 1 ) — The number of times to apply the filter. Use the BitmapFilterQuality constants:
BitmapFilterQuality.LOWBitmapFilterQuality.MEDIUMBitmapFilterQuality.HIGHFor more information, see the description of the quality property.
| |
inner:Boolean (default = false ) — Specifies whether the glow is an inner glow. The value true specifies
an inner glow. The value false specifies an outer glow (a glow
around the outer edges of the object).
| |
knockout:Boolean (default = false ) — Specifies whether the object has a knockout effect. The value true
makes the object's fill transparent and reveals the background color of the document.
|
getFilter | () | method |
public function getFilter():GlowFilter
Returns new glow filter
ReturnsGlowFilter |