| Package | com.gestureworks.cml.filters | 
| Class | public class Glow | 
| Inheritance | Glow    Object | 
distance
	 and angle properties of the drop shadow filter set to 0. 
	 You can apply the filter to any display object (that is, objects that inherit from the DisplayObject class), 
	 such as MovieClip, SimpleButton, TextField, and Video objects, as well as to BitmapData objects.
	 
	   The use of filters depends on the object to which you apply the filter:
filters property (inherited from DisplayObject). Setting the filters 
	 property of an object does not modify the object, and you can remove the filter by clearing the
	 filters property. BitmapData.applyFilter() method.
	 Calling applyFilter() on a BitmapData object takes the source BitmapData object 
	 and the filter object and generates a filtered image as a result.If you apply a filter to a display object, the cacheAsBitmap property of the 
	 display object is set to true. If you clear all filters, the original value of 
	 cacheAsBitmap is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and 
	 skewing. If the object itself is scaled (if scaleX and scaleY are 
	 set to a value other than 1.0), the filter is not scaled. It is scaled only when the user zooms
	 in on the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width. For example, if you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
| Property | Defined By | ||
|---|---|---|---|
| _alpha : Number = 1 | Glow | ||
| alpha : Number 
		 The alpha transparency value for the color.  | Glow | ||
| blurX : Number 
		 The amount of horizontal blur.  | Glow | ||
| blurY : Number 
		 The amount of vertical blur.  | Glow | ||
| color : uint 
		 The color of the glow.  | Glow | ||
| inner : Boolean 
		 Specifies whether the glow is an inner glow.  | Glow | ||
| knockout : Boolean 
		 Specifies whether the object has a knockout effect.  | Glow | ||
| quality : int 
		 The number of times to apply the filter.  | Glow | ||
| strength : Number 
		 The strength of the imprint or spread.  | Glow | ||
| Method | Defined By | ||
|---|---|---|---|
Glow(color:uint = 16711680, alpha:Number = 1, blurX:Number = 6, blurY:Number = 6, strength:Number = 2, quality:int = 1, inner:Boolean = false, knockout:Boolean = false) 
		 Initializes a new Glow instance with the specified parameters.  | Glow | ||
getFilter():GlowFilter 
		 Returns new glow filter
		   | Glow | ||
| _alpha | property | 
public var _alpha:Number = 1| alpha | property | 
alpha:NumberThe alpha transparency value for the color. Valid values are 0 to 1. For example, .25 sets a transparency value of 25%. The default value is 1.
    public function get alpha():Number    public function set alpha(value:Number):void| blurX | property | 
blurX:NumberThe amount of horizontal blur. Valid values are 0 to 255 (floating point). The default value is 6. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
    public function get blurX():Number    public function set blurX(value:Number):void| blurY | property | 
blurY:NumberThe amount of vertical blur. Valid values are 0 to 255 (floating point). The default value is 6. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
    public function get blurY():Number    public function set blurY(value:Number):void| color | property | 
color:uintThe color of the glow. Valid values are in the hexadecimal format 0xRRGGBB. The default value is 0xFF0000.
    public function get color():uint    public function set color(value:uint):void| inner | property | 
inner:BooleanSpecifies whether the glow is an inner glow. The value true indicates an inner glow. The default is false, an outer glow (a glow around the outer edges of the object).
    public function get inner():Boolean    public function set inner(value:Boolean):void| knockout | property | 
knockout:BooleanSpecifies whether the object has a knockout effect. A value of true makes the object's fill transparent and reveals the background color of the document. The default value is false (no knockout effect).
    public function get knockout():Boolean    public function set knockout(value:Boolean):void| quality | property | 
quality:intThe number of times to apply the filter. The default value is BitmapFilterQuality.LOW, which is equivalent to applying the filter once. The value BitmapFilterQuality.MEDIUM applies the filter twice; the value BitmapFilterQuality.HIGH applies it three times. Filters with lower values are rendered more quickly. For most applications, a quality value of low, medium, or high is sufficient. Although you can use additional numeric values up to 15 to achieve different effects, higher values are rendered more slowly. Instead of increasing the value of quality, you can often get a similar effect, and with faster rendering, by simply increasing the values of the blurX and blurY properties.
    public function get quality():int    public function set quality(value:int):void| strength | property | 
strength:NumberThe strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the glow and the background. Valid values are 0 to 255. The default is 2.
    public function get strength():Number    public function set strength(value:Number):void| Glow | () | Constructor | 
public function Glow(color:uint = 16711680, alpha:Number = 1, blurX:Number = 6, blurY:Number = 6, strength:Number = 2, quality:int = 1, inner:Boolean = false, knockout:Boolean = false)Initializes a new Glow instance with the specified parameters.
Parameterscolor:uint (default = 16711680) — The color of the glow, in the hexadecimal format 
		   0xRRGGBB. The default value is 0xFF0000.
		  | |
alpha:Number (default = 1) — The alpha transparency value for the color. Valid values are 0 to 1. For example,
		   .25 sets a transparency value of 25%.
		  | |
blurX:Number (default = 6) — The amount of horizontal blur. Valid values are 0 to 255 (floating point). Values
		   that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized 
		   to render more quickly than other values.
		  | |
blurY:Number (default = 6) — The amount of vertical blur. Valid values are 0 to 255 (floating point). 
		   Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized 
		   to render more quickly than other values.
		  | |
strength:Number (default = 2) — The strength of the imprint or spread. The higher the value, 
		   the more color is imprinted and the stronger the contrast between the glow and the background. 
		   Valid values are 0 to 255.
		  | |
quality:int (default = 1) — The number of times to apply the filter. Use the BitmapFilterQuality constants:
		   BitmapFilterQuality.LOWBitmapFilterQuality.MEDIUMBitmapFilterQuality.HIGHFor more information, see the description of the quality property.
		  | |
inner:Boolean (default = false) — Specifies whether the glow is an inner glow. The value  true specifies
		   an inner glow. The value false specifies an outer glow (a glow
		   around the outer edges of the object).
		  | |
knockout:Boolean (default = false) — Specifies whether the object has a knockout effect. The value true
		   makes the object's fill transparent and reveals the background color of the document.
		  | 
| getFilter | () | method | 
 public function getFilter():GlowFilterReturns new glow filter
ReturnsGlowFilter |