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Gaming on a Collision Course: Averting Significant Revenue Loss by Making Games Accessible to Older Americans

  
CMME

Abstract–“A much more tech-savvy Baby Boomer is moving into retirement. The prevalence of videogaming in their households is higher than ever. The presence of a disability in senior populations is also higher then ever as people live longer. As we age so do our chances of having chronic medical issues.  All of which can affect the ability for this population to be peak consumers of videogames. How much money is the gaming industry losing by not addressing accessibility in general — and for seniors in particular?” (Robinson & Walker)