| Setting Up Your Development Environment | |
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Setting Up Flash
How to configure your Adobe Flash development environment. |
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Setting up Flash Builder
How to configure your Flash Builder development environment. |
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Setting Up FlashDevelop
How to configure your FlashDevelop 4.0 development environment. |
| Showing the Complete Debug Views Using Creative Markup Language (CML) | |
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Activating the GAD, Part 1
Use the CML document to configure the Gesture Analytics Display (GAD). |
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Activating the GAD, Part 2
Use CML to activate drawing & configure color, transparency and radius. |
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Activating the GAD, Part 3
Use the CML document to selectively show more touch point information. |
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Activating the GAD, Part 4
Use the CML document to configure display object transformation geometry. |
| Layout And Style Display Objects Using CSS | |
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Cascading Stylesheets - 1
How to make a simple layout and style display objects using CSS. |
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Cascading Stylesheets - 2
How to use CML to create a text element and style it using CSS. |
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Cascading Stylesheets - 3
How to use CML to add an image element and style it using CSS. |
| Creating Interactive Touch Objects Using CML & GML | |
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Creating a Single Object
Add a GML-defined gesture using CML constructors & GML manipulations. |
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Creating Multiple Objects
Add GML-defined gestures using CML constructors & GML manipulations. |
| Adding GestureEvent Listeners Using AS3 and GML | |
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Single Listener
Simple manual GestureEvent control using AS3 and GML. |
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Multiple Listeners
Manual TouchObject & GestureEvent control using AS3 and GML. |
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Multiple Affine Listeners
Manual TouchObject & GestureEvent control using AS3 and GML. |
| Adding Interactive Touch Objects Using AS3 & GML | |
|---|---|
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Single Listener
Add GML-defined manipulations using AS3 constructors & GML manipulations. |
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Multiple Listeners
Add multiple GML-defined manipulations using AS3 constructors & GML manipulations. |

















