Open Exhibits will be at the AAM Expo in their new Technology Innovation Zone (booth 2809) featuring OE software on Ideum multitouch tables. The Expo is not until May, but we're excited to be participating again this year and to show off all of the new developments in OE since last year's Expo in Baltimore. The 2014 Expo will be held May 18-21 at the Washington State Convention Center. We will also have copies of the HCI+ISE conference findings available at the booth. This publication is freely distributed online and in hardcopy thanks to support from the National Science Foundation. The Open Exhibits team looks forward to seeing you all in May! If you want to meet up, please shoot us a message from our Contact page.
Watch the exciting new features in our 60 second video of Open Exhibits 3.1. You will be introduced to new developments in rendering, components, gesture visualizing, and multimodal input.The 3rd major release of Open Exhibits contains fundamentally new possibilities for Human Computer Interaction. If you haven’t tried out the new features, please download it today.
The Open Exhibits Team has just released an update to the SDK: 3.1.0. This update continues the development effort of supporting Away3D, adding a new 3D layout infrastructure, and helper transformation classes that facilitate more natural object transformations relative to the camera position. In addition to 3D, we’ve optimized the gesture analysis engine considerably by adding object pooling throughout, boosting performance in both 2D and 3D applications. In an effort to be more transparent and open source we’ve moved all code examples, and exhibit examples to GitHub. Most existing exhibit templates have been updated to work with the new framework and are now available on GitHub. In addition we’ve open sourced the GestureWorks Flash Visualizer, which is a great way to explore the advanced features of the GestureWorks analysis engine.
Open Exhibits 3.1 Features
- Object pooling optimization
- 3D Layouts
- AIR applications can now extend GestureWorksAIR as an alternative to the import
- Away3D transformation helper functions by John Brookes (Away3D) in TransformUtils class
- Open sourced visualizer.
Open Exhibits has undergone major changes for its 3.0 release. The biggest changes have been in the way the system handles 3D gestures with Leap Motion and rendering with Away3D. In order to get up to speed with the new changes, we have created a number of new tutorials.
To learn more about 3D gesture construction and configuration using GML, please follow these tutorials for detailed elaborations of our pre-existing gesture engine features and gesture markup language schema. In addition, introductory tutorials are in place to demonstrate the expansion of our framework's multimodal capabilities, recently integrated 3D motion point processing, 3D gesture construction, and 3D space interactions.
For tutorials on rendering with Away3D, please start with this one and try out the examples included with your download or browse the source on Github. More tutorials are also listed below in the rendering section.
New tutorial list
We just surpassed 25,000 downloads of Open Exhibits software! The release of Open Exhibits 3 has really accelerated the download count and we're thrilled to see how many developers have already tried it out. If you want to know more about what is included in Open Exhibits 3, please see the announcement from last week. Over the last three years, we've worked hard to develop a powerful and flexible HCI software framework. Of course we can't take all of the credit, we've had a lot of input and help from all of you in the Open Exhibits community. Your help in building modules, your suggestions, and your support have made this major milestone possible. Open Exhibits has also received major support from the National Science Foundation (DRL#1010028). NSF backing and the support from the Informal Science Education (ISE) community at-large helped launch Open Exhibits with the idea that it could help transform how computer-based exhibits are developed in museums, planetariums, and other ISE venues. There is plenty of work still to be done, but 25,000 downloads is a milestone worth celebrating. Thanks everyone and congratulations!