Open Exhibits is a multitouch, multi-user tool kit that allows you to create custom interactive exhibits.
Open Exhibits is freely available to Museums, Educators, and other non-profit use. Commercial developers are required to purchase Gestureworks.
Introducing the Creative and Gesture Mark-up Languages
Creative Mark-up Language (CML)
CML is an XML-based open standard for defining object creation, management, and interaction within a multitouch, multi-user environment. It features:
- Multitouch, multi-user support
- HTML support
- CSS support
- ActionScript API
Gesture Mark-up Language (GML)
GML is the world's first markup language for multitouch and gesture-based authoring. This open XML-schema allows users to define gestures and their interactions. It features:
- Native touch support
- TUIO support
- Custom gestures
- Built-in physics engine
Authors/Editors and Software Developers
Open Exhibits has been designed for both markup authors / editors and
Authors / Editors
Authors and Editors can utilize existing exhibit templates and components through CML, GML, and CSS libraries and load them through the Open Exhibits Player.
Download Beginners Guide for Authors/Editors (PDF)
Developers can utilize the software development kit (SDK) to create their own custom components and exhibits through ActionScript.
Download Beginners Guide for Developers (PDF)
Open Exhibits Player
The Open Exhibits Player allows you to develop exhibits without programming. Like a web browser, the OE Player can read XML-based mark-up (CML) and Cascading Style Sheets (CSS). Simply edit and load CML files through the player.
The Open Exhibits Player requires Adobe AIR.
Open Exhibits SDK
The Open Exhibits SDK allows you to develop in the IDE of your choice. Open Exhibits officially supports the following: Flash Professional CS5+, FlashDevelop, Flash Builder.