Open Exhibits SDK 2.6.1

We’ve released a patch update for the Open Exhibits SDK – version 2.6.1. This release addresses several outstanding issues as well as a couple of issues that were introduced in 2.6.0. This update is highly recommended for version 2.6.0 users. … Continue reading

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Collection Viewer Paired with CollectiveAccess

The Open Exhibits Collection Viewer now has the ability to pull from collection data in CollectiveAccess collection management software. Catalog objects and metadata in CollectiveAccess are queried and pulled into the Collection Viewer interface for interactive browsing of museum or … Continue reading

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Open Exhibits SDK 2.6

We’re pleased to announce a major release for the Open Exhibits SDK – version 2.6. This release is packed with new components, features, and bug fixes. We’ve made it possible to connect the gesture analysis engine to just about any device. As … Continue reading

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Open Exhibits 2.5.2

Open Exhibits 2.5.2 is now available in the downloads section. This is a patch update to fix outstanding bugs and to deliver feature requests, specifically in the ScrollPane and Album elements. We also included several new GML examples to help you get starting using the Gesture … Continue reading

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Playing Valcamonica Multitouch Application Developed with Open Exhibits

In Sankt Pölten, Austria, just west of Vienna, at St. Pölten University of Applied Sciences, a Digital Media Technologies class developed a multitouch application that explores pre-historic rock art in northern Italy.  The app, Playing Valcamonica, was developed using Ideum’s … Continue reading

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Open Exhibits 2.5 Coming October 18, 2012

The Open Exhibits team is excited to announce that the newest version of Open Exhibits will be released on October 18, 2012. Along with all the great new features and improvements like more efficient gesture processing, improved gesture support, support for … Continue reading

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Designing Open Exhibits for the British Museum

This week, we finalized our designs for two prototype exhibits for the British Museum. In discussing them with the Open Exhibits team, our priority was how to design exhibits that are simple to produce (without ActionScript programming) yet deliver a … Continue reading

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Creating Museum Media for Everyone

Next week, myself and Charles Veasey from the Open Exhibits project will be attending a week-long workshop focusing on accessibility issues in computer-based interactives held at the Museum of Science in Boston.  The project, Creating Museum Media for Everyone is a National … Continue reading

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How-to Make A Captive Portal

Last year we designed a captive portal implementation for Heist, an experimental project that used Open Exhibits, GestureWorks, and Sensus server technology to enable effortless networking. The system allowed digital museum objects to be heisted from the exhibit using a … Continue reading

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Papers Section of the Open Exhibits Site Updated

The papers section of the Open Exhibits website has be reworked and expanded. There are dozens of research papers and articles focusing on natural user interface, accessibility, user experience, UI design, evaluation, multitouch techniques, and more.  We hope you find … Continue reading

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